Incoming Resources
- Becoming a video game artist, from portfolio design to landing the job, John Pearl
- Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
- Virtual ascendance, video games and the remaking of reality, Devin C. Griffiths
- How games move us, emotion by design, Katherine Isbister
- Addiction by design, machine gambling in Las Vegas, Natasha Dow Schüll
- Cheating, gaining advantage in videogames, Mia Consalvo
- Play between worlds, exploring online game culture, T.L. Taylor
- Raising the stakes, e-sports and the professionalization of computer gaming, T.L. Taylor
- Game work, language, power, and computer game culture, Ken S. McAllister
- Critical play, radical game design, Mary Flanagan
- Play at work, how games inspire breakthrough thinking, Adam L. Penenberg
- Play anything, the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
- Video game design, principles and practices from the ground up, Michael Salmond
- Expressive processing, digital fictions, computer games, and software studies, Noah Wardrip-Fruin