Waubonsee Community College

Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan

Label
Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
Language
eng
Bibliography note
Includes bibliographical references (pages 411-430) and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Digital game-based learning
Nature of contents
bibliography
Oclc number
70131175
Responsibility statement
Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
Table Of Contents
Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here?
Content
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