Waubonsee Community College

Cheating, gaining advantage in videogames, Mia Consalvo

Label
Cheating, gaining advantage in videogames, Mia Consalvo
Language
eng
Bibliography note
Includes bibliographical references (pages 211-220) and index
Index
index present
Literary Form
non fiction
Main title
Cheating
Nature of contents
bibliography
Oclc number
71809978
Responsibility statement
Mia Consalvo
Sub title
gaining advantage in videogames
Summary
"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket
Table Of Contents
Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life
Classification
Content
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