Waubonsee Community College
Video games + Psychological aspects
Type
http://bibfra.me/vocab/lite/Concept
Label
Video games + Psychological aspects
Name
Video games + Psychological aspects
Focus
Video games + Psychological aspects
Sub focus
Video games
Psychological aspects
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15
Gamer nation, the rise of modern gaming and the compulsion to play again, Eric Geissinger
Assassination generation, video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany
Critical hits, writers playing video games, edited by J. Robert Lennon and Carmen Maria Machado
Lost in a good game, why we play video games and what they can do for us, Pete Etchells
Playing with feelings, video games and affect, Aubrey Anable
How games move us, emotion by design, Katherine Isbister
Game over, gender, race & violence in video games, produced and directed by Nina Huntemann
Game addiction, the experience and the effects, Neils Clark and P. Shavaun Scott
The virtual ninja manifesto, fighting games, martial arts and gamic orientalism, Chris Goto-Jones
Gamers, writers, artists & programmers on the pleasures of pixels, edited by Shanna Compton
Glued to games, how video games draw us in and hold us spellbound, Scott Rigby and Richard M. Ryan
Handbook of children and the media, Dorothy G. Singer, Jerome L. Singer, editors
How video games impact players, the pitfalls and benefits of a gaming society, Ryan Rogers
Death by video game, danger, pleasure, and obsession on the virtual frontline, Simon Parkin
Getting gamers, the psychology of video games and their impact on the people who play them, Jamie Madigan
Outgoing Resources
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Video games + Psychological aspects
Sub focus
2
Video games
Psychological aspects
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