Playing with feelings, video games and affect, Aubrey Anable
The work Playing with feelings, video games and affect, Aubrey Anable represents a distinct intellectual or artistic creation found in Waubonsee Community College.

Resource ID
  • j3LZPHiiJhU
Is active
  • True
Provenance
  • http://graph.ebsco.link/source/marc
Rules version
  • 2
Rules
  • http://graph.ebsco.link/transform/marcjs
Type
  • http://bibfra.me/vocab/lite/Work
  • http://bibfra.me/vocab/marc/Books
  • http://bibfra.me/vocab/marc/LanguageMaterial
Label
  • Playing with feelings, video games and affect, Aubrey Anable
Main title
  • Playing with feelings
Sub title
  • video games and affect
Responsibility statement
  • Aubrey Anable
Language
  • eng
Summary
  • Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged
Bibliography note
  • Includes bibliographical references and index
Government publication
  • government publication of a state province territory dependency etc
Illustrations
  • illustrations
Index
  • index present
Literary form
  • non fiction
Nature of contents
  • bibliography
OCLC Number
  • 1007309171
Table of contents
  • Video games as structures of feeling -- Feeling history -- Touching games -- Rhythms of work and play -- Games to fail with -- Affective archives
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Author
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