Playing with feelings, video games and affect, Aubrey Anable
The work Playing with feelings, video games and affect, Aubrey Anable represents a distinct intellectual or artistic creation found in Waubonsee Community College.
Resource ID
- j3LZPHiiJhU
Is active
- True
Provenance
- http://graph.ebsco.link/source/marc
Rules version
- 2
Rules
- http://graph.ebsco.link/transform/marcjs
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- Playing with feelings, video games and affect, Aubrey Anable
- Main title
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- Playing with feelings
- Sub title
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- video games and affect
- Responsibility statement
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- Aubrey Anable
- Language
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- eng
- Summary
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- Aubrey Anable applies affect theory to game studies, arguing that video games let us "rehearse" feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than seeing video games as an escape from reality, Anable demonstrates how they have been intimately tied to our emotional landscape since digital computers emerged
- Bibliography note
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- Includes bibliographical references and index
- Government publication
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- government publication of a state province territory dependency etc
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- illustrations
- Index
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- index present
- Literary form
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- non fiction
- Nature of contents
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- bibliography
- OCLC Number
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- 1007309171
- Table of contents
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- Video games as structures of feeling -- Feeling history -- Touching games -- Rhythms of work and play -- Games to fail with -- Affective archives
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Has instance 2
Outgoing Resources
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