Waubonsee Community College

We the gamers, how games teach ethics and civics, Karen Schrier

Label
We the gamers, how games teach ethics and civics, Karen Schrier
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
We the gamers
Nature of contents
bibliography
Oclc number
1228188363
Responsibility statement
Karen Schrier
Sub title
how games teach ethics and civics
Summary
"The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are starting to realize how much they matter. Teaching ethics and civics is essential to our future. This book argues that games can encourage the practice of ethics and civics. They help us to connect, deliberate, and reflect. They help us to flourish. They help us to reimagine our world. Games are communities and public spheres. Like all communities, they may support care, understanding, and problem solving. And, they may also incite hate, disinformation, and toxicity. Games reveal humanity's compassion as well as its cruelty. Games reveal our complexity. We the Gamers provides research-based perspectives related to why and how we should play, make, and use games in ethics, civics, character, and social studies education. This book systematically evaluates how to use games in classrooms, remote learning environments, and other educational settings, with consideration to different audiences and standards. This book also provides tips and guidelines, as well as timely resources, examples, and case studies. It includes examples of all different types of games-virtual reality, mobile, card games, and computer games, big budget commercial games, indie games, and more"--, Provided by publisher
Table Of Contents
Part I. Teaching Ethics And Civics. We the People -- Why Should We Teach Ethics and Civics? -- What Should We Teach?Part II. Using Games For Knowledge And Action. What Is the Knowledge We Need? -- How Do We Take Real-World Action?Part Ill. Using Games For Connection And Community. How Do We Connect and Communicate? -- How Do We Understand Ourselves and Our Emotions? -- How Do We Cultivate Compassion and Respect for Others?Part IV. Using Games For Critical Thinking And Inquiry. How Do We Make and Reflect on Decisions? -- How Do We Read and Evaluate Information? -- How Do We Analyze Problems and Systems? -- How Do We Explore and Design?Part V. Games For Ethics And Civics. Guidelines, Questions, and Considerations -- We the GamersAppendix I. Example Lesson Outline -- Appendix II. Example Lesson Outline -- Appendix Ill. Design Toolkit -- Appendix IV. Design Principles -- Appendix V. Recommendations
Classification
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