The Resource Power play : how video games can save the world, Asi Burak and Laura Parker
Power play : how video games can save the world, Asi Burak and Laura Parker
Resource Information
The item Power play : how video games can save the world, Asi Burak and Laura Parker represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 1 library branch.
Resource Information
The item Power play : how video games can save the world, Asi Burak and Laura Parker represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 1 library branch.
- Summary
- The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O'Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future
- Language
- eng
- Edition
- First edition.
- Extent
- xiv, 258 pages
- Contents
-
- A little game about peace : the story of PeaceMaker
- A former supreme court judge takes matters into her own hands : the story of iCivics
- New bonds in Georgia : the story of Macon Money
- A prince's tale : the story of New Arab Media
- Nine minutes of pregnancy : the story of the Half the Sky movement
- A lab of hope : the story of Re-Mission
- Armchair scientist : the story of Foldit and crowdgaming
- Under the hood : the story of NeuroRacer and Project Evo
- "Don't just buy a new video game, make one!" : President Barack Obama, December 8, 2013
- Today and tomorrow : virtual reality and a new beginning
- Isbn
- 9781250089335
- Label
- Power play : how video games can save the world
- Title
- Power play
- Title remainder
- how video games can save the world
- Statement of responsibility
- Asi Burak and Laura Parker
- Subject
-
- EDUCATION -- Computers & Technology
- EDUCATION -- Computers & Technology
- History
- History
- SOCIAL SCIENCE -- Sociology
- SOCIAL SCIENCE -- Sociology
- Video games -- Design
- Video games -- Design
- Video games -- Design | History
- Video games -- Social aspects
- Video games -- Social aspects
- COMPUTERS -- Social Aspects | Human-Computer Interaction
- COMPUTERS -- Social Aspects | Human-Computer Interaction
- Language
- eng
- Summary
- The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O'Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Burak, Asi
- Dewey number
- 794.8
- Index
- index present
- LC call number
- GV1469.34.S52
- LC item number
- B86 2017
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
- Parker, Laura
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Video games
- Video games
- Video games
- EDUCATION
- COMPUTERS
- SOCIAL SCIENCE
- COMPUTERS
- EDUCATION
- SOCIAL SCIENCE
- Video games
- Video games
- Label
- Power play : how video games can save the world, Asi Burak and Laura Parker
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- A little game about peace : the story of PeaceMaker -- A former supreme court judge takes matters into her own hands : the story of iCivics -- New bonds in Georgia : the story of Macon Money -- A prince's tale : the story of New Arab Media -- Nine minutes of pregnancy : the story of the Half the Sky movement -- A lab of hope : the story of Re-Mission -- Armchair scientist : the story of Foldit and crowdgaming -- Under the hood : the story of NeuroRacer and Project Evo -- "Don't just buy a new video game, make one!" : President Barack Obama, December 8, 2013 -- Today and tomorrow : virtual reality and a new beginning
- Control code
- ocn966273794
- Dimensions
- 22 cm
- Edition
- First edition.
- Extent
- xiv, 258 pages
- Isbn
- 9781250089335
- Lccn
- 2016036716
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
-
- (Sirsi) i9781250089335
- (OCoLC)966273794
- Label
- Power play : how video games can save the world, Asi Burak and Laura Parker
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- A little game about peace : the story of PeaceMaker -- A former supreme court judge takes matters into her own hands : the story of iCivics -- New bonds in Georgia : the story of Macon Money -- A prince's tale : the story of New Arab Media -- Nine minutes of pregnancy : the story of the Half the Sky movement -- A lab of hope : the story of Re-Mission -- Armchair scientist : the story of Foldit and crowdgaming -- Under the hood : the story of NeuroRacer and Project Evo -- "Don't just buy a new video game, make one!" : President Barack Obama, December 8, 2013 -- Today and tomorrow : virtual reality and a new beginning
- Control code
- ocn966273794
- Dimensions
- 22 cm
- Edition
- First edition.
- Extent
- xiv, 258 pages
- Isbn
- 9781250089335
- Lccn
- 2016036716
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
-
- (Sirsi) i9781250089335
- (OCoLC)966273794
Subject
- EDUCATION -- Computers & Technology
- EDUCATION -- Computers & Technology
- History
- History
- SOCIAL SCIENCE -- Sociology
- SOCIAL SCIENCE -- Sociology
- Video games -- Design
- Video games -- Design
- Video games -- Design | History
- Video games -- Social aspects
- Video games -- Social aspects
- COMPUTERS -- Social Aspects | Human-Computer Interaction
- COMPUTERS -- Social Aspects | Human-Computer Interaction
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Power-play--how-video-games-can-save-the-world/9__KnjxsoPA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Power-play--how-video-games-can-save-the-world/9__KnjxsoPA/">Power play : how video games can save the world, Asi Burak and Laura Parker</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Power-play--how-video-games-can-save-the-world/9__KnjxsoPA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Power-play--how-video-games-can-save-the-world/9__KnjxsoPA/">Power play : how video games can save the world, Asi Burak and Laura Parker</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>