The Resource Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
Resource Information
The item Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 1 library branch.
Resource Information
The item Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 1 library branch.
- Language
- eng
- Edition
- Paragon House ed.
- Extent
- xv, 442 pages
- Note
- Originally published: New York : McGraw-Hill, 2001
- Contents
-
- Introduction
- The digital game-based learning revolution
- The games generations : how learners have changed
- Why education and training have not changed
- Digital game-based learning : new hope for learner-centered training and education
- Fun, play and games : What makes games engaging?
- Digital game-based learning : why and how it works
- Digital game-based learning for kids and students : edutainment
- Digital game-based learning for adults
- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex
- True believers : digital game-based learning in the military
- Bringing digital game-based learning into your organization
- The roles of teachers and trainers in digital game-based learning : digital game-based instruction
- Convincing management and getting the bucks : making the business case for digital game-based learning
- Evaluating effectiveness : does it work?
- So you have an idea
- The future : Where do we go from here?
- Isbn
- 9781557788634
- Label
- Digital game-based learning
- Title
- Digital game-based learning
- Statement of responsibility
- Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
- Language
- eng
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Prensky, Marc
- Dewey number
- 371.33/4
- Illustrations
- illustrations
- Index
- index present
- LC call number
- LB1028.5
- LC item number
- .P695 2007
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Computer-assisted instruction
- Educational games
- Enseñanza asistida por computadora
- Juegos educativos
- Computer-assisted instruction
- Educational games
- Berufliche Fortbildung
- Computerspiel
- USA
- Label
- Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
- Link
- Note
- Originally published: New York : McGraw-Hill, 2001
- Bibliography note
- Includes bibliographical references (pages 411-430) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here?
- Control code
- ocm70131175
- Dimensions
- 23 cm
- Edition
- Paragon House ed.
- Extent
- xv, 442 pages
- Isbn
- 9781557788634
- Lccn
- 2006019986
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other control number
- 9781557788634
- Other physical details
- illustrations
- System control number
-
- (Sirsi) o70131175
- (OCoLC)70131175
- Label
- Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan
- Link
- Note
- Originally published: New York : McGraw-Hill, 2001
- Bibliography note
- Includes bibliographical references (pages 411-430) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- The digital game-based learning revolution -- The games generations : how learners have changed -- Why education and training have not changed -- Digital game-based learning : new hope for learner-centered training and education -- Fun, play and games : What makes games engaging? -- Digital game-based learning : why and how it works -- Digital game-based learning for kids and students : edutainment -- Digital game-based learning for adults -- Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex -- True believers : digital game-based learning in the military -- Bringing digital game-based learning into your organization -- The roles of teachers and trainers in digital game-based learning : digital game-based instruction -- Convincing management and getting the bucks : making the business case for digital game-based learning -- Evaluating effectiveness : does it work? -- So you have an idea -- The future : Where do we go from here?
- Control code
- ocm70131175
- Dimensions
- 23 cm
- Edition
- Paragon House ed.
- Extent
- xv, 442 pages
- Isbn
- 9781557788634
- Lccn
- 2006019986
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other control number
- 9781557788634
- Other physical details
- illustrations
- System control number
-
- (Sirsi) o70131175
- (OCoLC)70131175
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Digital-game-based-learning-Marc-Prensky-/JqqMeMYhEdA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Digital-game-based-learning-Marc-Prensky-/JqqMeMYhEdA/">Digital game-based learning, Marc Prensky ; foreword by Sivasailam "Thiagi" Thiagarajan</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>