Waubonsee Community College

Gaming sexism, gender and identity in the era of casual video games, Amanda C. Cote

Label
Gaming sexism, gender and identity in the era of casual video games, Amanda C. Cote
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Gaming sexism
Nature of contents
bibliographydictionaries
Oclc number
1127938787
Responsibility statement
Amanda C. Cote
Sub title
gender and identity in the era of casual video games
Summary
"'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher
Table Of Contents
Introduction: Diversification and resistance in gaming's casualized era -- Core and the video game industry : changing perceptions of power -- Tits, tokenism, and trash-talk : overt sexism in game culture -- Girly games and girl gamer : inferential sexism and its impacts -- Already core : women's entry into gaming -- Strategies for play : finding space and exercising active audience power -- In the aftermath : women's changing views on gaming and sexism following #GamerGate -- Conclusion: The battle continues
Classification
Content
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