Waubonsee Community College

Dungeons and dreamers, the rise of computer game culture : from geek to chic, Brad King and John Borland

Label
Dungeons and dreamers, the rise of computer game culture : from geek to chic, Brad King and John Borland
Language
eng
Bibliography note
Includes bibliographical references (pages 258-263) and index
Illustrations
platesillustrations
Index
index present
Literary Form
non fiction
Main title
Dungeons and dreamers
Nature of contents
bibliography
Oclc number
53335732
Responsibility statement
Brad King and John Borland
Sub title
the rise of computer game culture : from geek to chic
Summary
"Former Wired correspondent Brad King and CNET writer John Borland take you on an all-access tour of the world of PC gamers. Learn why violence seems to be inherent in comuter gaming, why the medium attracts mostley men, and why the violence sometimes spills over into reality, as it did at Columbine. Explore how the face of the average gamer is changing with deathwatch teams such as PMS - Psycho Men Slayers - the first all-female Quake clan, as well as the women who use Quake templates to create online sex parlors. Go inside the increasingly popular LAN parties where gamers spend sleepless weekends in the dark glued to glowing monitors, as well as internet gaming parlors - also called PC Bangs - that are sprouting like mushrooms along the West Coast. Visit the EverQuest Fan Fairies where role-playing gamers come full circle and actually meet in person."--Jacket
Table Of Contents
Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of gamers. Gamers, interrupted -- Unleashed -- Herding gamers
resource.variantTitle
Rise of computer game culture
Classification
Content
Mapped to

Incoming Resources