Coverart for item
The Resource Violent video game effects on children and adolescents : theory, research, and public policy, Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley

Violent video game effects on children and adolescents : theory, research, and public policy, Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley

Label
Violent video game effects on children and adolescents : theory, research, and public policy
Title
Violent video game effects on children and adolescents
Title remainder
theory, research, and public policy
Statement of responsibility
Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
Creator
Contributor
Subject
Language
eng
Summary
"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket
Cataloging source
DLC
http://library.link/vocab/creatorDate
1952-
http://library.link/vocab/creatorName
Anderson, Craig Alan
Dewey number
302.23/1
Illustrations
illustrations
Index
index present
LC call number
HQ784.V53
LC item number
A53 2007
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1964-
http://library.link/vocab/relatedWorkOrContributorName
  • Gentile, Douglas A.
  • Buckley, Katherine E
http://library.link/vocab/subjectName
  • Video games and children
  • Video games and teenagers
  • Violence in mass media
  • Children and violence
  • Youth and violence
  • Aggressiveness in children
  • Aggressiveness in adolescence
  • Jeux vidéo et enfants
  • Jeux vidéo et adolescents
  • Violence dans les médias
  • Enfants et violence
  • Violence chez les jeunes
  • Agressivité chez l'enfant
  • Agressivité chez l'adolescent
  • Aggressiveness in adolescence
  • Aggressiveness in children
  • Children and violence
  • Video games and children
  • Video games and teenagers
  • Violence in mass media
  • Youth and violence
  • Gewaltdarstellung
  • Jugend
  • Kind
  • Massenmedien
  • Videojuegos y niños
  • Videojuegos y adolescentes
  • Violencia en los medios de comunicación masiva
  • Violencia en niños
  • Violencia juvenil
  • Agresividad en niños
  • Agresividad en adolescentes
Label
Violent video game effects on children and adolescents : theory, research, and public policy, Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
Link
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 173-186) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • pt. 2.
  • New studies
  • 4.
  • Study 1 : Experimental study of violent video games with elementary school and college students
  • 5.
  • Study 2 : Correlational study with high school students
  • 6.
  • Study 3 : Longitudinal study with elementary school students
  • 7.
  • Risk factor illustrations
  • pt. 1.
  • pt. 3.
  • General discussion (What does it all mean?)
  • 8.
  • New findings and their implications
  • 9.
  • Interpretations and public policy
  • 10.
  • Reducing violent video game effects
  • Appendix 1 : Best practices coding
  • Appendix 2 : Video game ratings
  • Introduction
  • 1.
  • Violent video games : background and overview
  • 2.
  • Effects of exposure to violent entertainment media
  • 3.
  • The general aggression model
Control code
ocm69734406
Dimensions
24 cm
Extent
viii, 190 pages
Isbn
9780195309836
Lccn
2006016746
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (Sirsi) o69734406
  • (OCoLC)69734406
Label
Violent video game effects on children and adolescents : theory, research, and public policy, Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
Link
Publication
Bibliography note
Includes bibliographical references (pages 173-186) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • pt. 2.
  • New studies
  • 4.
  • Study 1 : Experimental study of violent video games with elementary school and college students
  • 5.
  • Study 2 : Correlational study with high school students
  • 6.
  • Study 3 : Longitudinal study with elementary school students
  • 7.
  • Risk factor illustrations
  • pt. 1.
  • pt. 3.
  • General discussion (What does it all mean?)
  • 8.
  • New findings and their implications
  • 9.
  • Interpretations and public policy
  • 10.
  • Reducing violent video game effects
  • Appendix 1 : Best practices coding
  • Appendix 2 : Video game ratings
  • Introduction
  • 1.
  • Violent video games : background and overview
  • 2.
  • Effects of exposure to violent entertainment media
  • 3.
  • The general aggression model
Control code
ocm69734406
Dimensions
24 cm
Extent
viii, 190 pages
Isbn
9780195309836
Lccn
2006016746
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (Sirsi) o69734406
  • (OCoLC)69734406

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