The Resource Video game design : principles and practices from the ground up, Michael Salmond
Video game design : principles and practices from the ground up, Michael Salmond
Resource Information
The item Video game design : principles and practices from the ground up, Michael Salmond represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 1 library branch.
Resource Information
The item Video game design : principles and practices from the ground up, Michael Salmond represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 1 library branch.
- Summary
- Video game design" is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences
- Language
- eng
- Extent
- 270 pages
- Contents
-
- So you want to be a video game designer?
- World building
- Video game analysis
- Understanding the motivations for play
- Video games are event-driven experiences
- Planning, preparation, and play- testing
- Character design
- Bringing it all together
- The engagement engine
- Keeping them playing
- Interface design and audio design
- Monetization, copyright, and intellectual property
- Isbn
- 9781472567482
- Label
- Video game design : principles and practices from the ground up
- Title
- Video game design
- Title remainder
- principles and practices from the ground up
- Statement of responsibility
- Michael Salmond
- Language
- eng
- Summary
- Video game design" is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games.With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences
- Cataloging source
- CDX
- http://library.link/vocab/creatorName
- Salmond, Michael
- Dewey number
- 794.8/1
- Illustrations
- illustrations
- Index
- index present
- LC call number
-
- GV1469.3
- QA76.76.C672
- LC item number
- S26 2016
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Video games
- Computer games
- Video games
- Computer games
- Video games
- Video games
- Computerkunst
- Mediendesign
- Programmierung
- Visualisierung
- Computerspiel
- Interaktive Medien
- Videojuegos
- Juegos de computadora
- Label
- Video game design : principles and practices from the ground up, Michael Salmond
- Bibliography note
- Includes bibliographical references (page 257) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- So you want to be a video game designer? -- World building -- Video game analysis -- Understanding the motivations for play -- Video games are event-driven experiences -- Planning, preparation, and play- testing -- Character design -- Bringing it all together -- The engagement engine -- Keeping them playing -- Interface design and audio design -- Monetization, copyright, and intellectual property
- Control code
- ocn937371551
- Dimensions
- 27 cm
- Extent
- 270 pages
- Isbn
- 9781472567482
- Lccn
- 2015954101
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations (chiefly color)
- System control number
-
- (Sirsi) o937371551
- (OCoLC)937371551
- Label
- Video game design : principles and practices from the ground up, Michael Salmond
- Bibliography note
- Includes bibliographical references (page 257) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- So you want to be a video game designer? -- World building -- Video game analysis -- Understanding the motivations for play -- Video games are event-driven experiences -- Planning, preparation, and play- testing -- Character design -- Bringing it all together -- The engagement engine -- Keeping them playing -- Interface design and audio design -- Monetization, copyright, and intellectual property
- Control code
- ocn937371551
- Dimensions
- 27 cm
- Extent
- 270 pages
- Isbn
- 9781472567482
- Lccn
- 2015954101
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations (chiefly color)
- System control number
-
- (Sirsi) o937371551
- (OCoLC)937371551
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Video-game-design--principles-and-practices-from/Q-aIpSEMSak/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Video-game-design--principles-and-practices-from/Q-aIpSEMSak/">Video game design : principles and practices from the ground up, Michael Salmond</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>