The Resource Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul
Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul
Resource Information
The item Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 1 library branch.
Resource Information
The item Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 1 library branch.
- Summary
- "The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: Split problems into discrete components to make them easier to solve: Make the most of code reuse with functions, classes, and libraries pick the perfect data structure for a particular job: Master more advanced programming tools like recursion and dynamic memory: Organize your thoughts and develop strategies to tackle particular types of problems. Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art--and the first step in creating your masterpiece is learning to Think Like a Programmer"--
- Language
- eng
- Extent
- xvii, 233 pages
- Note
- Includes index
- Contents
-
- Strategies for problem solving
- Pure puzzles
- Solving problems with arrays
- Solving problems with pointers and dynamic memory
- Solving problems with classes
- Solving problems with recursion
- Solving problems with code reuse
- Thinking like a programmer
- Isbn
- 9781593274245
- Label
- Think like a programmer : an introduction to creative problem solving
- Title
- Think like a programmer
- Title remainder
- an introduction to creative problem solving
- Statement of responsibility
- by V. Anton Spraul
- Subject
-
- COMPUTERS -- Programming | Algorithms
- COMPUTERS -- Programming | General
- COMPUTERS -- Software Development & Engineering | General
- Computer programming
- Computer programming
- Creative thinking
- COMPUTERS -- Programming Languages | C++
- Pensamiento creativo
- Problem solving
- Problem solving
- Programación de computadoras
- Programmering
- Solución de problemas
- Creative thinking
- Language
- eng
- Summary
- "The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: Split problems into discrete components to make them easier to solve: Make the most of code reuse with functions, classes, and libraries pick the perfect data structure for a particular job: Master more advanced programming tools like recursion and dynamic memory: Organize your thoughts and develop strategies to tackle particular types of problems. Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art--and the first step in creating your masterpiece is learning to Think Like a Programmer"--
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Spraul, V. Anton
- Dewey number
- 005.1
- Illustrations
- illustrations
- Index
- index present
- LC call number
- QA76.6
- LC item number
- .S685 2012
- Literary form
- non fiction
- http://library.link/vocab/subjectName
-
- Computer programming
- Creative thinking
- Problem solving
- COMPUTERS
- COMPUTERS
- COMPUTERS
- COMPUTERS
- Computer programming
- Creative thinking
- Problem solving
- Programmering
- Programación de computadoras
- Pensamiento creativo
- Solución de problemas
- Label
- Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul
- Note
- Includes index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Strategies for problem solving -- Pure puzzles -- Solving problems with arrays -- Solving problems with pointers and dynamic memory -- Solving problems with classes -- Solving problems with recursion -- Solving problems with code reuse -- Thinking like a programmer
- Control code
- ocn781679379
- Dimensions
- 24 cm
- Extent
- xvii, 233 pages
- Isbn
- 9781593274245
- Lccn
- 2012020396
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations
- System control number
-
- (Sirsi) i9781593274245
- (OCoLC)781679379
- Label
- Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul
- Note
- Includes index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Strategies for problem solving -- Pure puzzles -- Solving problems with arrays -- Solving problems with pointers and dynamic memory -- Solving problems with classes -- Solving problems with recursion -- Solving problems with code reuse -- Thinking like a programmer
- Control code
- ocn781679379
- Dimensions
- 24 cm
- Extent
- xvii, 233 pages
- Isbn
- 9781593274245
- Lccn
- 2012020396
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations
- System control number
-
- (Sirsi) i9781593274245
- (OCoLC)781679379
Subject
- COMPUTERS -- Programming | Algorithms
- COMPUTERS -- Programming | General
- COMPUTERS -- Software Development & Engineering | General
- Computer programming
- Computer programming
- Creative thinking
- COMPUTERS -- Programming Languages | C++
- Pensamiento creativo
- Problem solving
- Problem solving
- Programación de computadoras
- Programmering
- Solución de problemas
- Creative thinking
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Think-like-a-programmer--an-introduction-to/i5s-WkjTQW0/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Think-like-a-programmer--an-introduction-to/i5s-WkjTQW0/">Think like a programmer : an introduction to creative problem solving, by V. Anton Spraul</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>