Coverart for item
The Resource The medium of the video game, edited by Mark J.P. Wolf

The medium of the video game, edited by Mark J.P. Wolf

Label
The medium of the video game
Title
The medium of the video game
Statement of responsibility
edited by Mark J.P. Wolf
Contributor
Subject
Genre
Language
eng
Summary
In this book, Mark J.P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium
Cataloging source
DLC
Dewey number
794.8/0973
Government publication
government publication of a state province territory dependency etc
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.M43 2002
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Wolf, Mark J. P
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Jeux vidéo
  • Jeux vidéo
  • Jeux vidéo
  • Jeux vidéo
  • Video games
  • United States
  • Computerspelen
  • Videospiel
  • USA
  • Videospiel
  • USA
Label
The medium of the video game, edited by Mark J.P. Wolf
Link
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 187-191) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
The emergence of the video game. The video game as a medium / Mark J.P. Wolf ; Super Mario nation / Steven L. Kent -- Formal aspects of the video game. Space in the video game ; Time in the video game ; Narrative in the video game ; Genre and the video game / Mark J.P. Wolf -- The video game in society and culture. Hot circuits: reflections on the 1989 video game exhibition of the American Museum of the Moving Image / Rochelle Slovin ; Play it again, Pac-Man / Charles Bernstein ; Archetypes on acid: video games and culture / Rebecca R. Tews -- Appendix: Resources for video game research / Mark J.P. Wolf
Control code
ocm47216920
Dimensions
24 cm
Edition
1st ed.
Extent
xvi, 203 pages
Isbn
9780292791503
Lccn
2001037625
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) o47216920
  • (OCoLC)47216920
Label
The medium of the video game, edited by Mark J.P. Wolf
Link
Publication
Bibliography note
Includes bibliographical references (pages 187-191) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
The emergence of the video game. The video game as a medium / Mark J.P. Wolf ; Super Mario nation / Steven L. Kent -- Formal aspects of the video game. Space in the video game ; Time in the video game ; Narrative in the video game ; Genre and the video game / Mark J.P. Wolf -- The video game in society and culture. Hot circuits: reflections on the 1989 video game exhibition of the American Museum of the Moving Image / Rochelle Slovin ; Play it again, Pac-Man / Charles Bernstein ; Archetypes on acid: video games and culture / Rebecca R. Tews -- Appendix: Resources for video game research / Mark J.P. Wolf
Control code
ocm47216920
Dimensions
24 cm
Edition
1st ed.
Extent
xvi, 203 pages
Isbn
9780292791503
Lccn
2001037625
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) o47216920
  • (OCoLC)47216920

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974000 -88.45785
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