Coverart for item
The Resource The ecology of games : connecting youth, games, and learning, edited by Katie Salen

The ecology of games : connecting youth, games, and learning, edited by Katie Salen

Label
The ecology of games : connecting youth, games, and learning
Title
The ecology of games
Title remainder
connecting youth, games, and learning
Statement of responsibility
edited by Katie Salen
Contributor
Subject
Language
eng
Summary
"The Ecology of Games aims to expand upon and add nuance to the debate over the value of games - which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization."--Jacket
Member of
Cataloging source
DLC
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.E325 2008
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Tekinbaş, Katie Salen
Series statement
  • The John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning
  • The John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning
http://library.link/vocab/subjectName
  • Video games
  • Videojuegos
  • Video games
  • Computerspellen
  • Jongeren
  • Leren
Label
The ecology of games : connecting youth, games, and learning, edited by Katie Salen
Link
http://catdir.loc.gov/catdir/toc/ecip0723/2007029495.html
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Education vs. entertainment : a cultural history of children's software
  • Mizuko Ito
  • Rhetoric of video games
  • Ian Bogost
  • Power of play : the portrayal and performance of race in video games
  • Anna Everett and S. Craig Watkins
  • Open-ended video games : a model for developing learning for the interactive age
  • Kurt Squire
  • Why I love bees : a case study in collective intelligence gaming
  • Jane McGonigal
  • Toward an ecology of gaming
  • Education unleashed : participatory culture, education, and innovation in Second Life
  • Cory Ondrejka
  • Why Johnny can't fly : treating games as a form of youth media within a youth development framework
  • Barry Joseph
  • Katie Salen
  • Learning and games
  • James Paul Gee
  • In-game, in-room, in-world : reconnecting video game play to the rest of kidsʹ lives
  • Reed Stevens, Tom Satwicz, and Laurie McCarthy
  • E is for everyone : the case for inclusive game design
  • Amit Pitaru
Control code
ocn156975274
Dimensions
26 cm.
Extent
ix, 278 pages
Isbn
9780262693646
Lccn
2007029495
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (Sirsi) o156975274
  • (OCoLC)156975274
Label
The ecology of games : connecting youth, games, and learning, edited by Katie Salen
Link
http://catdir.loc.gov/catdir/toc/ecip0723/2007029495.html
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Education vs. entertainment : a cultural history of children's software
  • Mizuko Ito
  • Rhetoric of video games
  • Ian Bogost
  • Power of play : the portrayal and performance of race in video games
  • Anna Everett and S. Craig Watkins
  • Open-ended video games : a model for developing learning for the interactive age
  • Kurt Squire
  • Why I love bees : a case study in collective intelligence gaming
  • Jane McGonigal
  • Toward an ecology of gaming
  • Education unleashed : participatory culture, education, and innovation in Second Life
  • Cory Ondrejka
  • Why Johnny can't fly : treating games as a form of youth media within a youth development framework
  • Barry Joseph
  • Katie Salen
  • Learning and games
  • James Paul Gee
  • In-game, in-room, in-world : reconnecting video game play to the rest of kidsʹ lives
  • Reed Stevens, Tom Satwicz, and Laurie McCarthy
  • E is for everyone : the case for inclusive game design
  • Amit Pitaru
Control code
ocn156975274
Dimensions
26 cm.
Extent
ix, 278 pages
Isbn
9780262693646
Lccn
2007029495
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (Sirsi) o156975274
  • (OCoLC)156975274

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974 -88.45785
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