Coverart for item
The Resource Play between worlds : exploring online game culture, T.L. Taylor

Play between worlds : exploring online game culture, T.L. Taylor

Label
Play between worlds : exploring online game culture
Title
Play between worlds
Title remainder
exploring online game culture
Statement of responsibility
T.L. Taylor
Creator
Subject
Language
eng
Summary
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket
Cataloging source
DLC
http://library.link/vocab/creatorName
Taylor, T. L
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.17.S63
LC item number
T38 2006
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Internet games
  • Fantasy games
  • Role playing
  • Jeux sur Internet
  • Jeux de simulation
  • Jeu de rôle
  • Internet
  • Soziologie
  • Computerspiel
  • Fantastisches Rollenspiel
  • Juegos por internet
  • Juegos de fantasía
  • Roles (Psicología)
Label
Play between worlds : exploring online game culture, T.L. Taylor
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 165-192) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies
Control code
ocm62341652
Dimensions
24 cm
Extent
197 pages
Isbn
9780262201636
Lccn
2005058010
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) o62341652
  • (OCoLC)62341652
Label
Play between worlds : exploring online game culture, T.L. Taylor
Publication
Bibliography note
Includes bibliographical references (pages 165-192) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies
Control code
ocm62341652
Dimensions
24 cm
Extent
197 pages
Isbn
9780262201636
Lccn
2005058010
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) o62341652
  • (OCoLC)62341652

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974 -88.45785
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