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The Resource Play at work : how games inspire breakthrough thinking, Adam L. Penenberg

Play at work : how games inspire breakthrough thinking, Adam L. Penenberg

Label
Play at work : how games inspire breakthrough thinking
Title
Play at work
Title remainder
how games inspire breakthrough thinking
Statement of responsibility
Adam L. Penenberg
Creator
Subject
Language
eng
Summary
  • "A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"--
  • "Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--
Assigning source
  • Provided by publisher
  • Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Penenberg, Adam L
Dewey number
658.4/0353
Index
index present
LC call number
HD30.26
LC item number
.P46 2013
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Management games
  • Creative thinking
  • Problem solving
  • Play
  • Work environment
  • BUSINESS & ECONOMICS
  • BUSINESS & ECONOMICS
  • BUSINESS & ECONOMICS
  • Creative thinking
  • Management games
  • Play
  • Problem solving
  • Work environment
  • Computerspiel
  • Innovation
  • Inspiration
  • Kreativitet i arbetslivet
  • Inspiration
  • Arbetsmotivation
  • Problemlösning
  • Lek
  • Spel
  • Arbetsmiljö
  • Organisationspsykologi
  • Företagsledning
  • Management games
  • Creative thinking
  • Problem solving
  • Play
  • Work environment
  • BUSINESS & ECONOMICS / Workplace Culture
  • BUSINESS & ECONOMICS / Organizational Behavior
  • BUSINESS & ECONOMICS / General
Label
Play at work : how games inspire breakthrough thinking, Adam L. Penenberg
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 207-236) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Gameful design. This is your brain on games ; Mass organizer ; The red balloon game ; The wisdom of cars ; Anyone can be an inventor -- Serious play. that's edutainment! ; Wii-hab ; Blinded me with science ; Med-sims -- Games at work. New world order ; Customer feedback loops ; The bug tester
Control code
ocn854512593
Dimensions
24 cm
Extent
244 pages
Isbn
9781591844792
Lccn
2013024878
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
40022810468
System control number
  • (Sirsi) i9781591844792
  • (OCoLC)854512593
Label
Play at work : how games inspire breakthrough thinking, Adam L. Penenberg
Publication
Bibliography note
Includes bibliographical references (pages 207-236) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Gameful design. This is your brain on games ; Mass organizer ; The red balloon game ; The wisdom of cars ; Anyone can be an inventor -- Serious play. that's edutainment! ; Wii-hab ; Blinded me with science ; Med-sims -- Games at work. New world order ; Customer feedback loops ; The bug tester
Control code
ocn854512593
Dimensions
24 cm
Extent
244 pages
Isbn
9781591844792
Lccn
2013024878
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
40022810468
System control number
  • (Sirsi) i9781591844792
  • (OCoLC)854512593

Library Locations

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