Coverart for item
The Resource Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost

Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost

Label
Play anything : the pleasure of limits, the uses of boredom, and the secret of games
Title
Play anything
Title remainder
the pleasure of limits, the uses of boredom, and the secret of games
Statement of responsibility
Ian Bogost
Creator
Author
Subject
Language
eng
Summary
  • "Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves"--
  • "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
Assigning source
  • Provided by publisher
  • Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Bogost, Ian
Dewey number
306.4/8
Index
index present
LC call number
BF408
LC item number
.B566 2016
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Interaktive Medien
  • Creative ability
  • Popular culture
  • SOCIAL SCIENCE / Popular Culture
  • PHILOSOPHY / Ethics & Moral Philosophy
  • PSYCHOLOGY / Creative Ability
  • Games
  • Creative ability
  • Play
  • Popular culture
  • PHILOSOPHY
  • SOCIAL SCIENCE
  • PSYCHOLOGY
  • Creative ability
  • Popular culture
  • Computerspiel
  • Kultur
  • Alltag
  • Spiel
Label
Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 239-250) index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Preface: Life is not a game -- Everywhere, playgrounds -- Ironoia, the mistrust of things -- Fun isn't pleasure, it's novelty -- Play is in things, not in you -- From restraint to constraint -- The pleasure of limits -- The opposite of happiness -- Conclusion: Living with things
Control code
ocn945232230
Dimensions
25 cm
Extent
xiii, 266 pages
Isbn
9780465051724
Isbn Type
(hardback)
Lccn
2016019144
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other control number
40026816455
System control number
  • (Sirsi) i9780465051724
  • (OCoLC)945232230
Label
Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
Publication
Bibliography note
Includes bibliographical references (pages 239-250) index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Preface: Life is not a game -- Everywhere, playgrounds -- Ironoia, the mistrust of things -- Fun isn't pleasure, it's novelty -- Play is in things, not in you -- From restraint to constraint -- The pleasure of limits -- The opposite of happiness -- Conclusion: Living with things
Control code
ocn945232230
Dimensions
25 cm
Extent
xiii, 266 pages
Isbn
9780465051724
Isbn Type
(hardback)
Lccn
2016019144
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other control number
40026816455
System control number
  • (Sirsi) i9780465051724
  • (OCoLC)945232230

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974 -88.45785
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