Coverart for item
The Resource Media and youth : a developmental perspective, Steven J. Kirsh

Media and youth : a developmental perspective, Steven J. Kirsh

Label
Media and youth : a developmental perspective
Title
Media and youth
Title remainder
a developmental perspective
Statement of responsibility
Steven J. Kirsh
Creator
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorName
Kirsh, Steven J
Dewey number
302.23083
Illustrations
illustrations
Index
index present
LC call number
HQ784.M3
LC item number
K5678 2010
Literary form
non fiction
Nature of contents
bibliography
NLM call number
  • 2010 A-147
  • WS 462
NLM item number
K61m 2010
http://library.link/vocab/subjectName
  • Mass media and children
  • Mass media and teenagers
  • Technology and children
Label
Media and youth : a developmental perspective, Steven J. Kirsh
Link
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. [253]-295) and index
Contents
  • Preface -- Acknowledgments -- 1. Media in the lives of youth -- A brief history of the perceived power of the media -- Investigating media effects across development -- Media ownership across development -- Media in the home -- Media in the bedroom -- Media consumption across development -- Measuring media use -- Media use during infancy, toddlerhood, and early childhood -- Media consumption during middle childhood and adolescence -- Why youth consume media -- Use and gratifications approach to media consumption -- Self-determination theory -- Additional reasons for media consumption -- Developmental points of interest -- 2. Media effect theories -- Socialization and theory -- Hypodermic needle or magic bullet theory -- Excitation transfer -- Cultivation perspective -- Priming -- Social learning and social cognitive theory -- Social learning theory -- Social cognitive theory -- Script theory -- Universal media model -- Developmental points of interest -- 3. Media and academic effects -- Is media consumption detrimental to academic achievement? -- Mechanisms behind the reduction hypothesis -- Research linking media use and academic achievement -- Evaluating research on the reduction and stimulation hypotheses -- The benefits of educational media -- Televised educational media -- Computer-assisted instruction -- Music and academic achievement : myth or reality? -- Developmental points of interest -- 4. The medical and social benefits of media use -- Pain reduction through media-based distraction -- Research on infants -- Research on toddlers and preschoolers -- Research on youth in middle childhood and adolescence -- Distraction through absorption and flow -- Pain and video games : a prescription for success? -- Additional medical benefits of video game play and virtual reality -- The behavioral benefits of prosocial media -- Cognitive requirements needed for prosocial learning -- Research on infants and toddlers -- Research on preschoolers -- Research on youth in middle childhood and adolescence -- The psychological benefits of the Internet -- Friendship -- Well-being and social self-esteem -- Identity exploration -- Developmental points of interest --
  • 5. Advertising, consumer behavior, and youth -- Consumer behavior across development -- Feeling wants and preferences -- Nagging and negotiations -- Adventure and the first purchase -- Conformity and fastidiousness -- Consumer behavior during adolescence -- Consumer behavior and the moderating effect of materialism -- Advertisements that target youth -- Characteristics of advertisements targeting youth -- Advertisements that are not supposed to target youth but most likely do -- Research on intended cognitions -- Research on intended emotions -- Research on intended behavior -- Developmental points of interest -- 6. Media and stereotyping -- The nature of stereotypes -- Stereotypes in the media that youth consume -- Stereotypes in literature -- Stereotypes in newspaper comics -- Stereotypes in cartoons -- Stereotypes in educational television and computer software -- Stereotypes in television commercials -- Stereotypes in live-action television programming -- Stereotypes in video games -- Stereotypes on the Internet -- Effects of stereotypes in the media on youth -- Stereotyped media and gender -- Racial stereotypes -- Developmental points of interests -- 7. Media influences on obesity, body image, and eating disorders -- Media consumption and body weight -- Explaining why media can be fattening -- Parents, media nd obesity -- Media and obesity stigma -- Body image and media -- Depictions of body image in the media -- Body image research -- Thin-ideal media and eating disorders in females -- Lean muscularity and muscle dysmorphia in males -- Developmental points of interest -- 8. The role of media in alcohol, tobacco, and drug use -- Prevalence on cigarette, alcohol, and drug (CAD) -- Use across development -- Outcomes associated with adolescent CAD use -- Health risks -- Gateway hypothesis of drug use -- Addiction -- Perceptions of CAD use -- Prevalence of substance use in the media -- Advertisements -- Media-based story lines in the movies and on TV -- Music -- Video games -- Websites -- Effects of substance use in the media -- Research during early childhood -- Research during middle childhood -- Research during adolescence -- Developmental points of interest --
  • 9. Media and the sexualization and sexual socialization of youth -- Sexualization and sexual socialization -- Sexual media -- Sexual content observed by children and adolescents -- Sexualization of youth in the media -- The effects of viewing sexual media on adolescents -- Attitudes toward sex -- Sexual expectations and attributions -- Sexual behavior -- Developmental points of interest -- 10. Violent media part 1 : comic books, music, and video games -- A brief primer on aggression -- Violent comic books -- Music violence -- Violent lyrics -- Boulevard of broken lyrics? -- Violent music and aggressive actions -- Violent music videos -- Violent music and suicide -- Violent video games -- Violent video games and increasing realism -- Violent video games and youth : effects of era, age, and research design -- Violent gaming online -- Developmental points of interest -- 11. Violent media part 2 : traditional screen media -- Violence in traditional screen media -- Factors that influence the perception of violence -- Sanitization and consequences -- Comedy -- Justification and legitimation -- Perceived reality-- Graphicness -- Glamorization -- Research on the factors that influence the perception of violence in media -- The effects of on-screen violence on youth -- Aggressive disinhibition -- Changes in aggression-related constructs -- Desentization -- Becoming fearful -- Developmental points of interest -- 12. Media effects : magnitude, risk, and media literacy -- Meta-analysis -- Findings from the meta-analyses of media effects research -- Risk, protective, and beneficial factors -- Reducing the negative effects of media through media -- Literacy -- Research on co-consuming mediation -- Research on restrictive mediation -- Research on active mediation -- Countermedia -- Developmental points of interest -- References -- Index
Control code
ocn401167328
Dimensions
24 cm.
Extent
x, 312 p.
Isbn
9781405179478
Isbn Type
(pbk. : alk. paper)
Lccn
2009025993
Other physical details
ill.
System control number
  • (Sirsi) i9781405179485
  • (OCoLC)401167328
Label
Media and youth : a developmental perspective, Steven J. Kirsh
Link
Publication
Bibliography note
Includes bibliographical references (p. [253]-295) and index
Contents
  • Preface -- Acknowledgments -- 1. Media in the lives of youth -- A brief history of the perceived power of the media -- Investigating media effects across development -- Media ownership across development -- Media in the home -- Media in the bedroom -- Media consumption across development -- Measuring media use -- Media use during infancy, toddlerhood, and early childhood -- Media consumption during middle childhood and adolescence -- Why youth consume media -- Use and gratifications approach to media consumption -- Self-determination theory -- Additional reasons for media consumption -- Developmental points of interest -- 2. Media effect theories -- Socialization and theory -- Hypodermic needle or magic bullet theory -- Excitation transfer -- Cultivation perspective -- Priming -- Social learning and social cognitive theory -- Social learning theory -- Social cognitive theory -- Script theory -- Universal media model -- Developmental points of interest -- 3. Media and academic effects -- Is media consumption detrimental to academic achievement? -- Mechanisms behind the reduction hypothesis -- Research linking media use and academic achievement -- Evaluating research on the reduction and stimulation hypotheses -- The benefits of educational media -- Televised educational media -- Computer-assisted instruction -- Music and academic achievement : myth or reality? -- Developmental points of interest -- 4. The medical and social benefits of media use -- Pain reduction through media-based distraction -- Research on infants -- Research on toddlers and preschoolers -- Research on youth in middle childhood and adolescence -- Distraction through absorption and flow -- Pain and video games : a prescription for success? -- Additional medical benefits of video game play and virtual reality -- The behavioral benefits of prosocial media -- Cognitive requirements needed for prosocial learning -- Research on infants and toddlers -- Research on preschoolers -- Research on youth in middle childhood and adolescence -- The psychological benefits of the Internet -- Friendship -- Well-being and social self-esteem -- Identity exploration -- Developmental points of interest --
  • 5. Advertising, consumer behavior, and youth -- Consumer behavior across development -- Feeling wants and preferences -- Nagging and negotiations -- Adventure and the first purchase -- Conformity and fastidiousness -- Consumer behavior during adolescence -- Consumer behavior and the moderating effect of materialism -- Advertisements that target youth -- Characteristics of advertisements targeting youth -- Advertisements that are not supposed to target youth but most likely do -- Research on intended cognitions -- Research on intended emotions -- Research on intended behavior -- Developmental points of interest -- 6. Media and stereotyping -- The nature of stereotypes -- Stereotypes in the media that youth consume -- Stereotypes in literature -- Stereotypes in newspaper comics -- Stereotypes in cartoons -- Stereotypes in educational television and computer software -- Stereotypes in television commercials -- Stereotypes in live-action television programming -- Stereotypes in video games -- Stereotypes on the Internet -- Effects of stereotypes in the media on youth -- Stereotyped media and gender -- Racial stereotypes -- Developmental points of interests -- 7. Media influences on obesity, body image, and eating disorders -- Media consumption and body weight -- Explaining why media can be fattening -- Parents, media nd obesity -- Media and obesity stigma -- Body image and media -- Depictions of body image in the media -- Body image research -- Thin-ideal media and eating disorders in females -- Lean muscularity and muscle dysmorphia in males -- Developmental points of interest -- 8. The role of media in alcohol, tobacco, and drug use -- Prevalence on cigarette, alcohol, and drug (CAD) -- Use across development -- Outcomes associated with adolescent CAD use -- Health risks -- Gateway hypothesis of drug use -- Addiction -- Perceptions of CAD use -- Prevalence of substance use in the media -- Advertisements -- Media-based story lines in the movies and on TV -- Music -- Video games -- Websites -- Effects of substance use in the media -- Research during early childhood -- Research during middle childhood -- Research during adolescence -- Developmental points of interest --
  • 9. Media and the sexualization and sexual socialization of youth -- Sexualization and sexual socialization -- Sexual media -- Sexual content observed by children and adolescents -- Sexualization of youth in the media -- The effects of viewing sexual media on adolescents -- Attitudes toward sex -- Sexual expectations and attributions -- Sexual behavior -- Developmental points of interest -- 10. Violent media part 1 : comic books, music, and video games -- A brief primer on aggression -- Violent comic books -- Music violence -- Violent lyrics -- Boulevard of broken lyrics? -- Violent music and aggressive actions -- Violent music videos -- Violent music and suicide -- Violent video games -- Violent video games and increasing realism -- Violent video games and youth : effects of era, age, and research design -- Violent gaming online -- Developmental points of interest -- 11. Violent media part 2 : traditional screen media -- Violence in traditional screen media -- Factors that influence the perception of violence -- Sanitization and consequences -- Comedy -- Justification and legitimation -- Perceived reality-- Graphicness -- Glamorization -- Research on the factors that influence the perception of violence in media -- The effects of on-screen violence on youth -- Aggressive disinhibition -- Changes in aggression-related constructs -- Desentization -- Becoming fearful -- Developmental points of interest -- 12. Media effects : magnitude, risk, and media literacy -- Meta-analysis -- Findings from the meta-analyses of media effects research -- Risk, protective, and beneficial factors -- Reducing the negative effects of media through media -- Literacy -- Research on co-consuming mediation -- Research on restrictive mediation -- Research on active mediation -- Countermedia -- Developmental points of interest -- References -- Index
Control code
ocn401167328
Dimensions
24 cm.
Extent
x, 312 p.
Isbn
9781405179478
Isbn Type
(pbk. : alk. paper)
Lccn
2009025993
Other physical details
ill.
System control number
  • (Sirsi) i9781405179485
  • (OCoLC)401167328

Library Locations

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      41.7587304 -88.3172925
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