The Resource Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
Resource Information
The item Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 1 library branch.
Resource Information
The item Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 1 library branch.
- Summary
- "Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children’s councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work."--Publisher's website
- Language
- eng
- Extent
- viii, 275 pages
- Contents
-
- Should democracy be fun?
- Games, play, and democracy
- What game design can teach us about democracy
- Not just child's play: games in democratic processes
- Rosario Hábitat: designing participation like a game
- Toronto Community Housing: game design in less fertile soils
- My game design experiment
- A toolbox for fixing democracy
- Isbn
- 9780262026871
- Label
- Making democracy fun : how game design can empower citizens and transform politics
- Title
- Making democracy fun
- Title remainder
- how game design can empower citizens and transform politics
- Statement of responsibility
- Josh Lerner
- Language
- eng
- Summary
- "Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children’s councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work."--Publisher's website
- Cataloging source
- DLC
- http://library.link/vocab/creatorDate
- 1978-
- http://library.link/vocab/creatorName
- Lerner, Josh
- Dewey number
- 794.8
- Illustrations
-
- illustrations
- maps
- Index
- index present
- LC call number
- GV1469.3
- LC item number
- .L47 2014
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Democracy
- Videospiel
- Computerspiel
- Politik
- Design
- Demokratie
- Datorspel
- TV-spel
- Spelutveckling
- Demokrati
- Label
- Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
- Bibliography note
- Includes bibliographical references (pages 243-265) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Should democracy be fun? -- Games, play, and democracy -- What game design can teach us about democracy -- Not just child's play: games in democratic processes -- Rosario Hábitat: designing participation like a game -- Toronto Community Housing: game design in less fertile soils -- My game design experiment -- A toolbox for fixing democracy
- Control code
- ocn859168411
- Dimensions
- 24 cm
- Extent
- viii, 275 pages
- Isbn
- 9780262026871
- Lccn
- 2013027451
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations, maps
- System control number
-
- (Sirsi) i9780262026871
- (OCoLC)859168411
- Label
- Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
- Bibliography note
- Includes bibliographical references (pages 243-265) and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Should democracy be fun? -- Games, play, and democracy -- What game design can teach us about democracy -- Not just child's play: games in democratic processes -- Rosario Hábitat: designing participation like a game -- Toronto Community Housing: game design in less fertile soils -- My game design experiment -- A toolbox for fixing democracy
- Control code
- ocn859168411
- Dimensions
- 24 cm
- Extent
- viii, 275 pages
- Isbn
- 9780262026871
- Lccn
- 2013027451
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- illustrations, maps
- System control number
-
- (Sirsi) i9780262026871
- (OCoLC)859168411
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Making-democracy-fun--how-game-design-can/JNIiePTA7h4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Making-democracy-fun--how-game-design-can/JNIiePTA7h4/">Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Making-democracy-fun--how-game-design-can/JNIiePTA7h4/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Making-democracy-fun--how-game-design-can/JNIiePTA7h4/">Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>