Coverart for item
The Resource Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner

Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner

Label
Making democracy fun : how game design can empower citizens and transform politics
Title
Making democracy fun
Title remainder
how game design can empower citizens and transform politics
Statement of responsibility
Josh Lerner
Creator
Subject
Language
eng
Summary
"Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children’s councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work."--Publisher's website
Cataloging source
DLC
http://library.link/vocab/creatorDate
1978-
http://library.link/vocab/creatorName
Lerner, Josh
Dewey number
794.8
Illustrations
  • illustrations
  • maps
Index
index present
LC call number
GV1469.3
LC item number
.L47 2014
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Democracy
  • Videospiel
  • Computerspiel
  • Politik
  • Design
  • Demokratie
  • Datorspel
  • TV-spel
  • Spelutveckling
  • Demokrati
Label
Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 243-265) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Should democracy be fun? -- Games, play, and democracy -- What game design can teach us about democracy -- Not just child's play: games in democratic processes -- Rosario Hábitat: designing participation like a game -- Toronto Community Housing: game design in less fertile soils -- My game design experiment -- A toolbox for fixing democracy
Control code
ocn859168411
Dimensions
24 cm
Extent
viii, 275 pages
Isbn
9780262026871
Lccn
2013027451
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations, maps
System control number
  • (Sirsi) i9780262026871
  • (OCoLC)859168411
Label
Making democracy fun : how game design can empower citizens and transform politics, Josh Lerner
Publication
Bibliography note
Includes bibliographical references (pages 243-265) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Should democracy be fun? -- Games, play, and democracy -- What game design can teach us about democracy -- Not just child's play: games in democratic processes -- Rosario Hábitat: designing participation like a game -- Toronto Community Housing: game design in less fertile soils -- My game design experiment -- A toolbox for fixing democracy
Control code
ocn859168411
Dimensions
24 cm
Extent
viii, 275 pages
Isbn
9780262026871
Lccn
2013027451
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations, maps
System control number
  • (Sirsi) i9780262026871
  • (OCoLC)859168411

Library Locations

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