The Resource How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann
How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann
Resource Information
The item How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 1 library branch.
Resource Information
The item How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 1 library branch.
- Summary
- ""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--
- Language
- eng
- Extent
- xii, 363 pages
- Note
- Source of cataloging data: WCP
- Contents
-
- Tetris : rules
- Rolf F. Nohr
- King’s quest : narrative
- Anastasia Salter
- Grand theft auto V : avatars
- Harrison Gish
- Sid Meier’s Civilization : realism
- Peter Krapp
- Planescape: torment : immersion
- Evan Torner
- Foreword
- Don't starve : temporality
- Christopher Hanson
- Braid : indies
- Jesper Juul
- BioShock infinite : world-building
- Mark J. P. Wolf
- The legend of Zelda: ocarina of time : music
- Dan Golding
- Representation: social identity and cultural politics.
- Kim Kardashian: Hollywood : feminism
- Ethan Thompson and Jason Mittell
- Shira Chess
- The last of us : masculinity
- Soraya Murray
- Leisure Suit Larry : LGBTQ representation
- Adrienne Shaw
- The Queerness and Games Conference: community
- Bonnie Ruberg
- NBA 2K16 : race
- TreaAndrea M. Russworm
- PaRappa the Rapper : emotion
- Introduction:
- Katherine Isbister
- Sniper elite III : death
- Amanda Phillips
- Papers, please : ethics
- Miguel Sicart
- Age of empires : postcolonialism
- Souvik Mukherjee
- Borderlands : capitalism
- Matthew Thomas Payne and Michael Fleisch
- Industry: industrial practices and structures.
- A Game Genie for game studies
- Miyamoto/Kojima: authorship
- Jennifer deWinter
- Clash royale : gaming capital
- Mia Consalvo
- Game dev tycoon : labor
- Casey O'Donnell
- Cookie clicker : gamification
- Sebastian Deterding
- Ball-and-paddle games: domesticity
- Michael Z. Newman
- Matthew Thomas Payne and Nina B. Huntemann
- Angry birds : mobile gaming
- Gregory Steirer and Jeremy Barnes
- LEGO dimensions : licensing
- Derek Johnson
- Tomb Raider : transmedia
- Jessica Aldred
- Medal of honor : militarism
- Tanner Mirrlees
- Pokémon go : globalization
- Randy Nichols
- Game form: aesthetics and style.
- Game practices: medium, technology, and everyday life.
- Pelé's soccer : platform
- Ian Bogost
- NES D-pad: interface
- David O'Grady
- Minecraft : user-generated content
- James Newman
- Quake : movies
- Henry Lowood
- Counter-strike : spectatorship
- FIFA : magic circle
- Emma Witkowski
- EVE online : cheating
- Kelly Bergstrom
- Night trap : moral panic
- Carly A. Kocurek
- Shovel knight : nostalgia
- John Vanderhoef
- Tempest : archive
- Judd Ethan Ruggill and Ken S. McAllister
- Walden, a game : reflection
- Steven Conway
- Tracy Fullerton
- Isbn
- 9781479802142
- Label
- How to play video games
- Title
- How to play video games
- Statement of responsibility
- edited by Matthew Thomas Payne and Nina B. Huntemann
- Language
- eng
- Summary
- ""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- Dewey number
- 794.8
- Illustrations
- illustrations
- Index
- index present
- LC call number
- GV1469.34.S52
- LC item number
- H68 2019
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/relatedWorkOrContributorName
-
- Payne, Matthew Thomas
- Huntemann, Nina
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Video games
- Popular culture
- Label
- How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann
- Note
- Source of cataloging data: WCP
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Tetris : rules
- Rolf F. Nohr
- King’s quest : narrative
- Anastasia Salter
- Grand theft auto V : avatars
- Harrison Gish
- Sid Meier’s Civilization : realism
- Peter Krapp
- Planescape: torment : immersion
- Evan Torner
- Foreword
- Don't starve : temporality
- Christopher Hanson
- Braid : indies
- Jesper Juul
- BioShock infinite : world-building
- Mark J. P. Wolf
- The legend of Zelda: ocarina of time : music
- Dan Golding
- Representation: social identity and cultural politics.
- Kim Kardashian: Hollywood : feminism
- Ethan Thompson and Jason Mittell
- Shira Chess
- The last of us : masculinity
- Soraya Murray
- Leisure Suit Larry : LGBTQ representation
- Adrienne Shaw
- The Queerness and Games Conference: community
- Bonnie Ruberg
- NBA 2K16 : race
- TreaAndrea M. Russworm
- PaRappa the Rapper : emotion
- Introduction:
- Katherine Isbister
- Sniper elite III : death
- Amanda Phillips
- Papers, please : ethics
- Miguel Sicart
- Age of empires : postcolonialism
- Souvik Mukherjee
- Borderlands : capitalism
- Matthew Thomas Payne and Michael Fleisch
- Industry: industrial practices and structures.
- A Game Genie for game studies
- Miyamoto/Kojima: authorship
- Jennifer deWinter
- Clash royale : gaming capital
- Mia Consalvo
- Game dev tycoon : labor
- Casey O'Donnell
- Cookie clicker : gamification
- Sebastian Deterding
- Ball-and-paddle games: domesticity
- Michael Z. Newman
- Matthew Thomas Payne and Nina B. Huntemann
- Angry birds : mobile gaming
- Gregory Steirer and Jeremy Barnes
- LEGO dimensions : licensing
- Derek Johnson
- Tomb Raider : transmedia
- Jessica Aldred
- Medal of honor : militarism
- Tanner Mirrlees
- Pokémon go : globalization
- Randy Nichols
- Game form: aesthetics and style.
- Game practices: medium, technology, and everyday life.
- Pelé's soccer : platform
- Ian Bogost
- NES D-pad: interface
- David O'Grady
- Minecraft : user-generated content
- James Newman
- Quake : movies
- Henry Lowood
- Counter-strike : spectatorship
- FIFA : magic circle
- Emma Witkowski
- EVE online : cheating
- Kelly Bergstrom
- Night trap : moral panic
- Carly A. Kocurek
- Shovel knight : nostalgia
- John Vanderhoef
- Tempest : archive
- Judd Ethan Ruggill and Ken S. McAllister
- Walden, a game : reflection
- Steven Conway
- Tracy Fullerton
- Control code
- on1065198057
- Dimensions
- 26 cm
- Extent
- xii, 363 pages
- Isbn
- 9781479802142
- Lccn
- 2018052609
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other control number
- 40029003202
- Other physical details
- illustrations
- System control number
- (OCoLC)1065198057
- Label
- How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann
- Note
- Source of cataloging data: WCP
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Tetris : rules
- Rolf F. Nohr
- King’s quest : narrative
- Anastasia Salter
- Grand theft auto V : avatars
- Harrison Gish
- Sid Meier’s Civilization : realism
- Peter Krapp
- Planescape: torment : immersion
- Evan Torner
- Foreword
- Don't starve : temporality
- Christopher Hanson
- Braid : indies
- Jesper Juul
- BioShock infinite : world-building
- Mark J. P. Wolf
- The legend of Zelda: ocarina of time : music
- Dan Golding
- Representation: social identity and cultural politics.
- Kim Kardashian: Hollywood : feminism
- Ethan Thompson and Jason Mittell
- Shira Chess
- The last of us : masculinity
- Soraya Murray
- Leisure Suit Larry : LGBTQ representation
- Adrienne Shaw
- The Queerness and Games Conference: community
- Bonnie Ruberg
- NBA 2K16 : race
- TreaAndrea M. Russworm
- PaRappa the Rapper : emotion
- Introduction:
- Katherine Isbister
- Sniper elite III : death
- Amanda Phillips
- Papers, please : ethics
- Miguel Sicart
- Age of empires : postcolonialism
- Souvik Mukherjee
- Borderlands : capitalism
- Matthew Thomas Payne and Michael Fleisch
- Industry: industrial practices and structures.
- A Game Genie for game studies
- Miyamoto/Kojima: authorship
- Jennifer deWinter
- Clash royale : gaming capital
- Mia Consalvo
- Game dev tycoon : labor
- Casey O'Donnell
- Cookie clicker : gamification
- Sebastian Deterding
- Ball-and-paddle games: domesticity
- Michael Z. Newman
- Matthew Thomas Payne and Nina B. Huntemann
- Angry birds : mobile gaming
- Gregory Steirer and Jeremy Barnes
- LEGO dimensions : licensing
- Derek Johnson
- Tomb Raider : transmedia
- Jessica Aldred
- Medal of honor : militarism
- Tanner Mirrlees
- Pokémon go : globalization
- Randy Nichols
- Game form: aesthetics and style.
- Game practices: medium, technology, and everyday life.
- Pelé's soccer : platform
- Ian Bogost
- NES D-pad: interface
- David O'Grady
- Minecraft : user-generated content
- James Newman
- Quake : movies
- Henry Lowood
- Counter-strike : spectatorship
- FIFA : magic circle
- Emma Witkowski
- EVE online : cheating
- Kelly Bergstrom
- Night trap : moral panic
- Carly A. Kocurek
- Shovel knight : nostalgia
- John Vanderhoef
- Tempest : archive
- Judd Ethan Ruggill and Ken S. McAllister
- Walden, a game : reflection
- Steven Conway
- Tracy Fullerton
- Control code
- on1065198057
- Dimensions
- 26 cm
- Extent
- xii, 363 pages
- Isbn
- 9781479802142
- Lccn
- 2018052609
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other control number
- 40029003202
- Other physical details
- illustrations
- System control number
- (OCoLC)1065198057
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/How-to-play-video-games-edited-by-Matthew-Thomas/mdyw2o4YejQ/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/How-to-play-video-games-edited-by-Matthew-Thomas/mdyw2o4YejQ/">How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>