Coverart for item
The Resource How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann

How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann

Label
How to play video games
Title
How to play video games
Statement of responsibility
edited by Matthew Thomas Payne and Nina B. Huntemann
Contributor
Editor
Subject
Language
eng
Summary
""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--
Assigning source
Provided by publisher
Cataloging source
DLC
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.34.S52
LC item number
H68 2019
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Payne, Matthew Thomas
  • Huntemann, Nina
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Video games
  • Popular culture
Label
How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann
Instantiates
Publication
Note
Source of cataloging data: WCP
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Tetris : rules
  • Rolf F. Nohr
  • King’s quest : narrative
  • Anastasia Salter
  • Grand theft auto V : avatars
  • Harrison Gish
  • Sid Meier’s Civilization : realism
  • Peter Krapp
  • Planescape: torment : immersion
  • Evan Torner
  • Foreword
  • Don't starve : temporality
  • Christopher Hanson
  • Braid : indies
  • Jesper Juul
  • BioShock infinite : world-building
  • Mark J. P. Wolf
  • The legend of Zelda: ocarina of time : music
  • Dan Golding
  • Representation: social identity and cultural politics.
  • Kim Kardashian: Hollywood : feminism
  • Ethan Thompson and Jason Mittell
  • Shira Chess
  • The last of us : masculinity
  • Soraya Murray
  • Leisure Suit Larry : LGBTQ representation
  • Adrienne Shaw
  • The Queerness and Games Conference: community
  • Bonnie Ruberg
  • NBA 2K16 : race
  • TreaAndrea M. Russworm
  • PaRappa the Rapper : emotion
  • Introduction:
  • Katherine Isbister
  • Sniper elite III : death
  • Amanda Phillips
  • Papers, please : ethics
  • Miguel Sicart
  • Age of empires : postcolonialism
  • Souvik Mukherjee
  • Borderlands : capitalism
  • Matthew Thomas Payne and Michael Fleisch
  • Industry: industrial practices and structures.
  • A Game Genie for game studies
  • Miyamoto/Kojima: authorship
  • Jennifer deWinter
  • Clash royale : gaming capital
  • Mia Consalvo
  • Game dev tycoon : labor
  • Casey O'Donnell
  • Cookie clicker : gamification
  • Sebastian Deterding
  • Ball-and-paddle games: domesticity
  • Michael Z. Newman
  • Matthew Thomas Payne and Nina B. Huntemann
  • Angry birds : mobile gaming
  • Gregory Steirer and Jeremy Barnes
  • LEGO dimensions : licensing
  • Derek Johnson
  • Tomb Raider : transmedia
  • Jessica Aldred
  • Medal of honor : militarism
  • Tanner Mirrlees
  • Pokémon go : globalization
  • Randy Nichols
  • Game form: aesthetics and style.
  • Game practices: medium, technology, and everyday life.
  • Pelé's soccer : platform
  • Ian Bogost
  • NES D-pad: interface
  • David O'Grady
  • Minecraft : user-generated content
  • James Newman
  • Quake : movies
  • Henry Lowood
  • Counter-strike : spectatorship
  • FIFA : magic circle
  • Emma Witkowski
  • EVE online : cheating
  • Kelly Bergstrom
  • Night trap : moral panic
  • Carly A. Kocurek
  • Shovel knight : nostalgia
  • John Vanderhoef
  • Tempest : archive
  • Judd Ethan Ruggill and Ken S. McAllister
  • Walden, a game : reflection
  • Steven Conway
  • Tracy Fullerton
Control code
on1065198057
Dimensions
26 cm
Extent
xii, 363 pages
Isbn
9781479802142
Lccn
2018052609
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
40029003202
Other physical details
illustrations
System control number
(OCoLC)1065198057
Label
How to play video games, edited by Matthew Thomas Payne and Nina B. Huntemann
Publication
Note
Source of cataloging data: WCP
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Tetris : rules
  • Rolf F. Nohr
  • King’s quest : narrative
  • Anastasia Salter
  • Grand theft auto V : avatars
  • Harrison Gish
  • Sid Meier’s Civilization : realism
  • Peter Krapp
  • Planescape: torment : immersion
  • Evan Torner
  • Foreword
  • Don't starve : temporality
  • Christopher Hanson
  • Braid : indies
  • Jesper Juul
  • BioShock infinite : world-building
  • Mark J. P. Wolf
  • The legend of Zelda: ocarina of time : music
  • Dan Golding
  • Representation: social identity and cultural politics.
  • Kim Kardashian: Hollywood : feminism
  • Ethan Thompson and Jason Mittell
  • Shira Chess
  • The last of us : masculinity
  • Soraya Murray
  • Leisure Suit Larry : LGBTQ representation
  • Adrienne Shaw
  • The Queerness and Games Conference: community
  • Bonnie Ruberg
  • NBA 2K16 : race
  • TreaAndrea M. Russworm
  • PaRappa the Rapper : emotion
  • Introduction:
  • Katherine Isbister
  • Sniper elite III : death
  • Amanda Phillips
  • Papers, please : ethics
  • Miguel Sicart
  • Age of empires : postcolonialism
  • Souvik Mukherjee
  • Borderlands : capitalism
  • Matthew Thomas Payne and Michael Fleisch
  • Industry: industrial practices and structures.
  • A Game Genie for game studies
  • Miyamoto/Kojima: authorship
  • Jennifer deWinter
  • Clash royale : gaming capital
  • Mia Consalvo
  • Game dev tycoon : labor
  • Casey O'Donnell
  • Cookie clicker : gamification
  • Sebastian Deterding
  • Ball-and-paddle games: domesticity
  • Michael Z. Newman
  • Matthew Thomas Payne and Nina B. Huntemann
  • Angry birds : mobile gaming
  • Gregory Steirer and Jeremy Barnes
  • LEGO dimensions : licensing
  • Derek Johnson
  • Tomb Raider : transmedia
  • Jessica Aldred
  • Medal of honor : militarism
  • Tanner Mirrlees
  • Pokémon go : globalization
  • Randy Nichols
  • Game form: aesthetics and style.
  • Game practices: medium, technology, and everyday life.
  • Pelé's soccer : platform
  • Ian Bogost
  • NES D-pad: interface
  • David O'Grady
  • Minecraft : user-generated content
  • James Newman
  • Quake : movies
  • Henry Lowood
  • Counter-strike : spectatorship
  • FIFA : magic circle
  • Emma Witkowski
  • EVE online : cheating
  • Kelly Bergstrom
  • Night trap : moral panic
  • Carly A. Kocurek
  • Shovel knight : nostalgia
  • John Vanderhoef
  • Tempest : archive
  • Judd Ethan Ruggill and Ken S. McAllister
  • Walden, a game : reflection
  • Steven Conway
  • Tracy Fullerton
Control code
on1065198057
Dimensions
26 cm
Extent
xii, 363 pages
Isbn
9781479802142
Lccn
2018052609
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
40029003202
Other physical details
illustrations
System control number
(OCoLC)1065198057

Library Locations

    • Waubonsee: Aurora Downtown CampusBorrow it
      1st Floor 18 S. River St., Aurora, IL, 60506-4178, US
      41.7587304 -88.3172925
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