Coverart for item
The Resource How games move us : emotion by design, Katherine Isbister

How games move us : emotion by design, Katherine Isbister

Label
How games move us : emotion by design
Title
How games move us
Title remainder
emotion by design
Statement of responsibility
Katherine Isbister
Creator
Subject
Language
eng
Summary
"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human."--Publisher's description
Member of
Cataloging source
DLC
http://library.link/vocab/creatorName
Isbister, Katherine
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.K38 2016
Literary form
non fiction
Nature of contents
bibliography
Series statement
Playful thinking
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Computer games
  • Computer games
  • Video games
  • Video games
  • Videospiel
  • Computerspiel
Label
How games move us : emotion by design, Katherine Isbister
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
On thinking playfully -- A series of interesting choices : the building blocks of emotional design -- Social play : designing for multiplayer emotions -- Bodies at play : using movement design to create emotion and connection -- Bridging distance to create intimacy and connection -- Endgame : a few last thoughts
Control code
ocn939596151
Dimensions
21 cm.
Extent
xviii, 167 pages
Isbn
9780262034265
Lccn
2015038398
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
9780262034265
Other physical details
illustrations
System control number
  • (Sirsi) i9780262034265
  • (OCoLC)939596151
Label
How games move us : emotion by design, Katherine Isbister
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
On thinking playfully -- A series of interesting choices : the building blocks of emotional design -- Social play : designing for multiplayer emotions -- Bodies at play : using movement design to create emotion and connection -- Bridging distance to create intimacy and connection -- Endgame : a few last thoughts
Control code
ocn939596151
Dimensions
21 cm.
Extent
xviii, 167 pages
Isbn
9780262034265
Lccn
2015038398
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
9780262034265
Other physical details
illustrations
System control number
  • (Sirsi) i9780262034265
  • (OCoLC)939596151

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974000 -88.45785
Processing Feedback ...