Coverart for item
The Resource Game work : language, power, and computer game culture, Ken S. McAllister

Game work : language, power, and computer game culture, Ken S. McAllister

Label
Game work : language, power, and computer game culture
Title
Game work
Title remainder
language, power, and computer game culture
Statement of responsibility
Ken S. McAllister
Creator
Subject
Language
eng
Summary
"Ken McAllister notes in his introduction to Game Work that, even though computer games are essentially entertainment, they are in fact important mediating agents for the broad exercise of socio-political power." "In considering how the languages, images, gestures, and sounds of video games influence those who build, market, and play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation of tolerate exploitation, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion."--Jacket
Member of
Cataloging source
DLC
http://library.link/vocab/creatorDate
1966-
http://library.link/vocab/creatorName
McAllister, Ken S.
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.17.S63
LC item number
M33 2004
Literary form
non fiction
Nature of contents
bibliography
Series statement
Rhetoric, culture, and social critique
http://library.link/vocab/subjectName
  • Computer games
  • Electronic games industry
  • Computerkunst
  • Computerspelen
  • Populaire cultuur
  • Jeux d'ordinateur
  • Jeux électroniques
  • Computer games
  • Electronic games industry
  • Computerkunst
  • Computerspelen
  • Populaire cultuur
  • Computerspiel
  • Soziologie
  • Computerspiel
  • Soziologie
Label
Game work : language, power, and computer game culture, Ken S. McAllister
Link
http://catdir.loc.gov/catdir/enhancements/fy0616/2004010252-b.html
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 219-226) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work
Control code
ocm58042973
Dimensions
24 cm.
Extent
xiv, 232 pages
Isbn
9780817351250
Lccn
2004010252
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) o58042973
  • (OCoLC)58042973
Label
Game work : language, power, and computer game culture, Ken S. McAllister
Link
http://catdir.loc.gov/catdir/enhancements/fy0616/2004010252-b.html
Publication
Bibliography note
Includes bibliographical references (pages 219-226) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Studying the computer game complex -- Computer games as a mass culture -- Computer games as mass media -- Computer games as psychophysiological force -- Computer games as economic force -- Computer games as instructional force -- So, why study computer games? -- 2. A grammar of gamework -- Rhetoric and dialectic -- Propositions of the gamework -- The problematic of play -- The grammar of gameworks: analyzing the computer game complex -- 3. Capturing imaginations: rhetoric in the art of computer game development -- Rhetorical functions revisited -- Rhetoric in the discourse of game developers -- Working through the grammar of gameworks: agents, influences, manifestations, and transformative locales -- 4. Making meanings out of contradictions: the work of computer game reviewing -- Computer game reviewing online -- Computer game reviewing in print -- Playing up influence to influence play -- Reviewing the meanings of the computer game complex -- 5. The economies of black & white -- Defining economies -- The "purchase" of natural resources -- The "purchase" of spiritual resources -- The "purchase" of temporal resources -- The work of black & white -- Transformative locales: economic force as game work
Control code
ocm58042973
Dimensions
24 cm.
Extent
xiv, 232 pages
Isbn
9780817351250
Lccn
2004010252
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (Sirsi) o58042973
  • (OCoLC)58042973

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974 -88.45785
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