Coverart for item
The Resource Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier

Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier

Label
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
Title
Blood, sweat, and pixels
Title remainder
the triumphant, turbulent stories behind how video games are made
Statement of responsibility
Jason Schreier
Creator
Author
Subject
Language
eng
Summary
  • "You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"--
  • In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams
Assigning source
Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Schreier, Jason
Dewey number
794.8
Index
no index present
LC call number
GV1469.3
LC item number
.S37 2017
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Video games industry
  • Video games
Label
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier
Instantiates
Publication
Note
Source of cataloging data: WCP
Bibliography note
Includes bibliographical references
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue
Control code
ocn967501381
Dimensions
21 cm
Edition
First edition.
Extent
xxi, 278 pages
Isbn
9780062651235
Lccn
2017015481
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
  • (Sirsi) i9780062651235
  • (OCoLC)967501381
Label
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier
Publication
Note
Source of cataloging data: WCP
Bibliography note
Includes bibliographical references
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue
Control code
ocn967501381
Dimensions
21 cm
Edition
First edition.
Extent
xxi, 278 pages
Isbn
9780062651235
Lccn
2017015481
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
  • (Sirsi) i9780062651235
  • (OCoLC)967501381

Library Locations

    • Waubonsee: Aurora Fox Valley CampusBorrow it
      2060 Ogden Ave. (Route 34 on Rush-Copley Campus), Aurora, IL, 60504-7222, US
      41.7281984 -88.2677523
    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974 -88.45785
Processing Feedback ...