The Resource Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier
Resource Information
The item Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.This item is available to borrow from 2 library branches.
Resource Information
The item Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Waubonsee Community College.
This item is available to borrow from 2 library branches.
- Summary
-
- "You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"--
- In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams
- Language
- eng
- Edition
- First edition.
- Extent
- xxi, 278 pages
- Note
- Source of cataloging data: WCP
- Contents
-
- Introduction
- Reporting note
- Pillars of eternity
- Uncharted 4
- Stardew Valley
- Diablo III
- Halo wars
- Dragon age: Inquisition
- Shovel Knight
- Destiny
- The Witcher 3
- Star Wars 1313
- Epilogue
- Isbn
- 9780062651235
- Label
- Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
- Title
- Blood, sweat, and pixels
- Title remainder
- the triumphant, turbulent stories behind how video games are made
- Statement of responsibility
- Jason Schreier
- Language
- eng
- Summary
-
- "You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"--
- In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Schreier, Jason
- Dewey number
- 794.8
- Index
- no index present
- LC call number
- GV1469.3
- LC item number
- .S37 2017
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Video games
- Video games
- Video games industry
- Video games
- Label
- Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier
- Note
- Source of cataloging data: WCP
- Bibliography note
- Includes bibliographical references
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue
- Control code
- ocn967501381
- Dimensions
- 21 cm
- Edition
- First edition.
- Extent
- xxi, 278 pages
- Isbn
- 9780062651235
- Lccn
- 2017015481
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
-
- (Sirsi) i9780062651235
- (OCoLC)967501381
- Label
- Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier
- Note
- Source of cataloging data: WCP
- Bibliography note
- Includes bibliographical references
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue
- Control code
- ocn967501381
- Dimensions
- 21 cm
- Edition
- First edition.
- Extent
- xxi, 278 pages
- Isbn
- 9780062651235
- Lccn
- 2017015481
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
-
- (Sirsi) i9780062651235
- (OCoLC)967501381
Library Locations
-
Waubonsee: Aurora Fox Valley CampusBorrow it2060 Ogden Ave. (Route 34 on Rush-Copley Campus), Aurora, IL, 60504-7222, US41.7281984 -88.2677523
-
Waubonsee: Sugar Grove Campus - Todd LibraryBorrow itCollins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US41.7974000 -88.45785
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.library.waubonsee.edu/portal/Blood-sweat-and-pixels--the-triumphant/M06qoalGArY/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.library.waubonsee.edu/portal/Blood-sweat-and-pixels--the-triumphant/M06qoalGArY/">Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made, Jason Schreier</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.library.waubonsee.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.library.waubonsee.edu/">Waubonsee Community College</a></span></span></span></span></div>