Coverart for item
The Resource Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany

Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany

Label
Assassination generation : video games, aggression, and the psychology of killing
Title
Assassination generation
Title remainder
video games, aggression, and the psychology of killing
Statement of responsibility
Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany
Title variation
Video games, aggression, and the psychology of killing
Creator
Contributor
Author
Subject
Language
eng
Summary
The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--And who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket
Cataloging source
BTCTA
http://library.link/vocab/creatorName
Grossman, Dave
Dewey number
364.3
Index
index present
LC call number
HQ784.V53
LC item number
G765 2016
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Paulsen, Kristine
  • Miserany, Katie
http://library.link/vocab/subjectName
  • Violence in video games
  • Children and violence
  • Violence
  • Violence
  • Mass media and children
  • Television and children
  • Violence on television
  • Murder
  • Child psychology
  • Violence in mass media
  • Video games
  • Video games
  • Computer games
  • Computer games
  • Video games and children
  • Video games and teenagers
  • Video gamers
  • Violence
  • PSYCHOLOGY
  • PSYCHOLOGY
  • SOCIAL SCIENCE
  • SOCIAL SCIENCE
  • SOCIAL SCIENCE
  • SOCIAL SCIENCE
  • Homicide
Target audience
adult
Label
Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 233-251) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- It's worse than it looks : the case against the media -- Guns, drugs, and denial : common excuses for the virus of violence -- The human brain on violence : how violent video games warp the mind -- The gangbanger's trainer : how video games train kids to kill -- Fiction or reality? : true crimes and the games that may be linked to them -- Failed attempts at change -- Calling on community -- The solution -- What you can do today -- Conclusion -- Appendix -- Coauthor's note / Kristine Paulsen -- Editor's note / Katie Miserany -- Notes -- Index
Control code
ocn932173625
Dimensions
22 cm
Edition
First edition.
Extent
264 pages
Isbn
9780316265935
Lccn
2016938567
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
  • (Sirsi) i9780316265935
  • (OCoLC)932173625
Label
Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 233-251) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction -- It's worse than it looks : the case against the media -- Guns, drugs, and denial : common excuses for the virus of violence -- The human brain on violence : how violent video games warp the mind -- The gangbanger's trainer : how video games train kids to kill -- Fiction or reality? : true crimes and the games that may be linked to them -- Failed attempts at change -- Calling on community -- The solution -- What you can do today -- Conclusion -- Appendix -- Coauthor's note / Kristine Paulsen -- Editor's note / Katie Miserany -- Notes -- Index
Control code
ocn932173625
Dimensions
22 cm
Edition
First edition.
Extent
264 pages
Isbn
9780316265935
Lccn
2016938567
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
System control number
  • (Sirsi) i9780316265935
  • (OCoLC)932173625

Library Locations

    • Waubonsee: Sugar Grove Campus - Todd LibraryBorrow it
      Collins Hall 2nd Floor Waubonsee Community College Route 47 at Waubonsee Drive, Sugar Grove, IL, 60554-9454, US
      41.7974 -88.45785
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